Played Baldur's Gate 3? See how it comes to life around a real tablePlayed Baldur's Gate 3? Start here
The Academy of DungeoneeringStory games for working teams

Start a campaign

Start a campaign. Keep it going.

Get your group playing, give your future game master a clear starting point and carry on the adventure after I leave.

Whether you're colleagues establishing an after-work D&D group or friends ready to start a campaign, I can help you get through the first-session questions and into a game you can continue yourselves.

A campaign journal tied with ribbon, a folded game master's screen with a brass key resting on it, a pouch of dice and a lit candle.

You bring the group

Someone needs to want the job.

You might already have someone who wants to be the game master. You might want to try a session first, see what the role involves and choose someone afterwards.

Either way works. We'll talk it through before we begin. By the handover, someone in your group needs to want the job.

You can start with Dungeons & Dragons or ask me to recommend another game that suits the group. Explore the games

Group came together over Baldur's Gate 3? Here's what changes at a real table

The launch

From first conversation to handover.

  1. First

    A conversation

    Tell me who wants to play, what you enjoy and what has stopped you getting started so far. We'll discuss the kind of game you want, the practical arrangements and whether anyone is already interested in running it.

    Together we'll agree what you need from the launch and handover, and what that will cost.

  2. Session Zero

    Get everyone on the same page

    We establish the kind of story you want, what should stay out of it, how the characters fit together and how the table will work. We also talk about the practical questions that keep a campaign moving: where you'll meet, how often you want to play and who will organise the next date.

    We'll agree how to prepare characters so the launch session has time for an adventure as well as introductions.

  3. The launch game · normally three hours

    Then we play

    I run your first game, explain the rules as they come up and show you what running a table involves. At useful moments, I'll pause briefly to explain a decision behind the screen: why I called for a roll, how I judged a consequence or how I responded to an unexpected plan. There's time to ask questions afterwards, too.

  4. The handover

    A handover your GM can use

    Once your group has chosen its GM, we talk through where the story has reached, what the characters are trying to do and how to prepare the next session. The handover includes useful campaign notes and a practical plan for what comes next.

    We agree the amount of handover support in advance. The aim is to leave your group ready to organise and run its next game.

Get the practical bits working

Set up to keep working after I leave.

If you choose D&D, I can help people set up their own D&D Beyond accounts, get characters into a campaign and work out which tools and materials the group needs.

We choose tools that suit the game and the people playing it. Any books, subscriptions or other ongoing costs are agreed before booking.

Help for your game master

Coaching, if they want it.

Your GM can book further coaching if they want support before or after a later session. We can work on preparing a manageable adventure, explaining rules, judging uncertain actions, improvising when the plan changes or helping everyone find a place in the game.

Further coaching is arranged and priced separately, so your group can ask for the help it needs when it needs it.

Tell me about your group

Pull up a chair.

Email us with:

  • How many people would like to play.
  • Whether you have a game in mind.
  • Where you'd like to meet, or whether you prefer online.
  • Two or three possible dates.
  • Whether someone is already interested in being the GM.

We'll agree the launch, handover and complete price before you book.

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The Academy's house dragon: a small dragon curled asleep on a stack of old books beside a lit candle, one eye half open.